Projects

 

‘A Sound Effect’ contest 2022

Best Sound Design: Runner-up

My submission, using only original and synthesised sounds. Included recordings: ocean waves, local park ambience, hydrophone experiments, slamming oven door, my voice.

Iaia environment in RuneScape

Sound Design & Implementation (Jagex in-house tools)

Old School RuneScape trailer

Sound Design

Sound Design for the Old School RuneScape Leagues III ‘Shattered Relics’ trailer.

‘Lost in my head’ game

Sound Design, Music, Game Development

I collaborated with a programmer Atiyeh Norouzzadeh during the Global Game Jam ‘21 on a minimalist puzzle/platformer inspired by ‘Thomas was alone’. Game submitted to Hacksmiths - Goldsmiths Tech Society.

‘Toybox: Musical Toys’ sound library

Sound Recording

I recorded various toys (e.g. siren whistle, ocean drum, thunder tube) for an independent sound library. A collaboration with Field Reports, sublabel of Glitchedtones.

‘City Blocks’ university project

Sound Redesign & Implementation in FMOD and Unity

The brief was to create a city soundscape which becomes busier as the player builds more blocks.

Spaceship prototype in FMOD

Sound Design & Implementation

Interactive system for a spaceship which can accelerate, decelerate and collide with objects. Project inspired by Loic Couthier’s work on ‘WipEout’.

‘Moon Miner’ mobile game

Sound Design

I designed all sound effects for a game developed by Nordstring. The video above is a demonstration of my creative process.

‘Avocado Man’ mobile game

Sound Design

I designed over two hundred sound effects and worked with voice actors to create bespoke recordings for the game’s characters. Platform game developed by Nordstring, June 2020.

record the world.png

‘My Home’ Crowd Source Library

Field Recording

I recorded 5 outdoor ambiences as part of Tim Nielsen’s crowd source project. The profit from the sales of the sound library was donated to ‘The Water Project’ charity which aims to provide clean water for people in Africa.

‘615 recordists, from 62 countries from around the world gathered sounds for this library, and what we assembled is a beautiful library of ambient sounds from where people live, around the world. From cities to nature, urban to suburban. Over 4,600 files, with full metadata.’

‘Celeste’ (Matt Makes Games, 2018)

‘Celeste’ audio analysis

Essay

Masters essay exploring how audio in ‘Celeste’ (Matt Makes Games, 2018) communicates the emotional journey of the main character Madeline through the game. Also explores themes of immersion and player mastery through sound.

Museum of Lubin exhibition

Sound Design

I created a soundscape for a permanent exhibition in memory of a historic local protest; working with archive recordings and sound libraries.