Sssspooky sounds for Halloween

In the recent Game Dev London (GDL) Sound Design Workshop we did a redesign of a ghost attack in ‘Phasmophobia’ (Kinetic Games, 2020). Below is our group compilation of what we came up with in 50 minutes, followed by a breakdown of my version.

 

GDL Workshop #33 Compilation

 

Breakdown

 

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What does an old volcano sound like? Nothing

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To study or not to study sound design (Part 2)